The AMD Radeon RX Vega 6 is an integrated GPU that can be found in notebook computers. It’s the GPU used by the Ryzen 3 APUs that were introduced in the early part of 2018. The GPU is built of the Vega architecture (5th generation GCN) and includes 6 CUs (equal to 384 of the 704 shaders) that can be clocked 100 mhz. The performance is contingent on the configuration of the TDP (12-25 Watts at the start) and the speed of the speed of the CPU as well as the cooling system and settings for memory). The GPU is expected to benefit from speedy Dual-channel DDR4-2400 memory (contrary to single-channel DDR4-2133, which is also feasible).
The Vega architecture has some enhancements in comparison to the Polaris generation. It now supports DirectX 12 Feature Level 12_1. More details are available in our special article on Raven Ridge. Raven Ridge design.
At present, we estimate that performance that is around Intel UHD Graphics 630. So, only the less demanding games from 2016 can be able to run at low detail settings smoothly.
Also Read : AMD Radeon RX 570 Mobile
AMD Radeon RX Vega 6 Specs
The specifications of AMD Radeon RX Vega 6 graphics card devoted to the laptop market, which includes 384 shading units. Its maximum speed can be set at 1.5GHz Table below allows you to see clearly the lithography process, the amount of transistors (if there are any) and the available storage capacity for caches, number of units for texture mapping of output units for rendering and release dates as well as the performance of GFLOPS the results obtained from the test platforms.
|Release Date||Apr 13th, 2021|
|Power Consumption||45 W|
|Base Clock Speed||300 MHz|
|Boost Clock Speed||1600 MHz|
|Pixel Fillrate||12.8 GPixel/s|
|Texture Fillrate||38.4 GTexel/s|
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TMUs are TMUs: texture mapping units. The unit is a processor that’s physical that was separated from the primary graphic processing unit. It can distort an image from a bitmap, as well as to alter its size in order to rotate it, and to put it as a texture on an area of a specific 3D model.
render output units. Another name for this unit is the raster operations pipeline. This component in hadware takes the texel and pixel information and processing it with matrix and vector operations. The result is an intensity value or final pixels. It can control antialiasing through the merging of many samples into one.